Although, I was delighted that Book of Mormon Battles was published and being energetically received by game buyers, I longed to make improvements. I had several frustrations with the game play.
One: It was quite simplistic (which obviously was the point). My boys were getting older though and we needed something more challenging.
Two: Although it was fine at introducing kids to the various personalities in the Book of Mormon, it didn't really compel players to learn about them.
Three: I hated giving any people (good or bad) point values.
Four: I wanted better production quality.
But what to do? I've received emails from many of you with great comments on my game but a fellow by the name of Nathan Richardson had really gotten into the spirit of the game. He and his friends had taken this simple game and created some great variations. He and I chatted on the phone a few times and he really helped me see what a card game like this could be. One of his suggestions had to do with having icons to identify characteristics about the various warriors in the game.
The more I thought about it the more excited I got. Numbers would not define the worth of a warrior - each one would be equal - but what they've done would be what would set them apart. It was so much fun to go through the scriptures and see what each person had accomplished as represented by my list of icons. I was most surprised that I could barely fit all the icons for King Benjamin or Alma the younger. So now there was a quick way to see (graphically) a basic list of who these men were.
And so began my next game that ultimately became Warriors of the Promised Land (in stores now!).